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An introspective maze-crawl for 1 to 4 players Descended From the Queen


You have always been here. 

Walking in the half-light, down unchanging corridors, through carbon-copy doorways.

Afraid of every bump in the dark.

You do not remember who you are, who you were, how you got here.

If this is a punishment. 

A reward?

You only know you must find the exit. 

You have found yourselves lost in a maze.  There is no preset genre or setting.  The maze could be here and now, or there and then.  Or anywhere in between . . .

Your answers inform who you are, where you are.  Maybe you will find answers.  Maybe the mystery will remain.

It is the journey that is important not the destination because the destination may not exist. 
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This work is based on For the Queen, a product of Alex Roberts, and licensed for our use under the Creative Commons Attribution 3.0 Unported license.

For the Queen is a trademark of Alex Roberts. The Descended From the Queen Logo is copyright Alex Roberts and is used with permission.

The X-Card was originally developed by John Stavropoulos and is adapted for use in this game. To learn more about The X-Card, visit http://tinyurl.com/x-card-rpg

Cover Photo by Kagan Bastimar.

Title inspired by the song “The Ghost Inside” by the band Dan Reed Network from their album “Let’s Hear It For The King”.

The Ghost Inside was designed in 72 hours for the August 2025 Ludum Praxi Jam.


StatusReleased
CategoryPhysical game
Rating
Rated 5.0 out of 5 stars
(1 total ratings)
AuthorAvri
Tagsdescendedfromthequeen, diceless, GM-Less, maze, No AI, solitaire, Solo RPG, storygame, Two Player
Average sessionAbout an hour
LanguagesEnglish

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Click download now to get access to the following files:

The Ghost Inside (72 hour version).pdf 1.2 MB
The Ghost Inside (72 hour version) zine.pdf 2.4 MB

Development log

Comments

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(+1)

I like how the maze’s origin isn’t explained — it feels like something we arrived after, not something built for us.
The maze feels remembered, not engineered.
I also love how the game pushes toward experience rather than numerical gamification; the silence inside the system feels intentional. ●
A dedicated deck could deepen that resonance.

Thank you.  (I created a dedicated deck for my first Descended From the Queen game, as part of a Kickstarter campaign that allowed me to pay a layout specialist.)

(+1)

It shows care for the object, not just the rules.

That’s something I admire. ●